You live on this board too, and you shouldn’t let the AI leaders’ personalities bully you out of playing the way you want to. If Teddy or Pericles are getting uppity that you’re courting that city-state you need for your culture victory, guess what? They can go shove it. On the other side of that coin, you shouldn’t fall into the trap of letting the AI agendas ruin your fun. Establishing diplomatic ties with everybody is in your best interest, as it will allow you to reveal their hidden agenda (though you can often get a feel for this by observing which of your actions they comment on positively or negatively), and specific details about why they love/hate/don’t even care about you. You’ll know from the second you meet one of them what you can be doing to keep them happy or tick them off. Pay attention to AI agendas, but don’t let them ruin your funĬiv 6 has made interacting with AI leaders better than ever with the introduction of agendas. He apparently learned kung fu and took vengeance for his ancestors, costing me a lot of money, and I wasn’t too happy about it. They can easily be the difference between being able to reinforce a city that's under siege, and allowing it to fall to friggin’ Saladin and his friggin’ auto-heal overpowered stupid-face Mamluks.Īlso, don’t forget to protect your traders passing through the fog of war! I lost two of them to a barbarian scout with one health that I let live after the destruction of his village, thinking he wasn’t worth chasing and wouldn’t be a threat anymore. Roads are more important than ever due to the harsh te rra in movement changes I discussed with Tom. Since trade routes now automatically generate roads between cities (and this is, in fact, the main way of building roads), you’re going to want to keep re-basing your traders every time their mission expires to add another link to your network until all the cities of your empire are connected.
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